

The lead writer of Inquisition, David Gaider, recalled that he approved of Weekes' proposal to portray the Iron Bull's lieutenant as a trans man during a meeting, and he suggested canvassing feedback from someone within the transgender community. Iron Bull and Krem would constantly bicker about little things as part of their relationship dynamic, but never attack each other's "truly sore spots". Weekes noted that their writing goal was for Krem "to be a positive character who was living his life happily now", noting that a team of editors would examine every line of dialogue involving Krem and alter any dialogue and paraphrases that may give a wrong impression. This character would represent Iron Bull's dilemma over being pulled between a life of freedom and a life of devotion and submission to the Qunari system of thought and behavior, the Qun, and that his status as a trans man could enable them to explore gender roles in Qunari culture. Weekes developed the idea that Iron Bull's character, as a mercenary commander, would require the presence of a subordinate as a grounding force "to remind players that Bull has a history of command" and that he "is more than just hired muscle".

The writing team for Inquisition brainstormed and eventually came up with an idea to make the Iron Bull's lieutenant as such a character. Weeks claimed that an oft-repeated request from fans was for a respectful representation of transgender and/or genderqueer characters, without resorting to stereotypes or tokenism. They revealed that the idea for Krem first began when BioWare organised a panel discussion on how characters from the LGBTQ community are presented in its video games at a prior PAX event. Patrick Weekes went into detail about the multi-year creation process for Krem in a blog post published on the official BioWare blog dated December 4, 2014. Krem is the second openly transgender character in the Dragon Age series, the first being Maevaris Tilani from the comic mini-series Dragon Age: Those Who Speak. Patrick Weekes, "Building a Character: Cremisius “Krem” Aclassi" Second, the character had to serve a purpose beyond “being there to be a genderqueer person.” Every character in our game serves a purpose - reinforcing the theme of a plot, character, or area - and we do not have the budget for someone who is just there to tick off a box." A minor character like a shopkeeper would have no reason to explain that she is trans, so either the conversation would never come up or it would come up because her voice was clearly masculine, at which point it would look like a joke to most players, no matter how we tried to write it. First, any conversation about the subject had to come up naturally in-game. "Talking over drinks at the bar later, we hit two major challenges.
